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Devlog
My Grandma's a Hitman
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Devlog
Dev Log #12 (August 1st - August 7th)
August 07, 2024
by
Luka_Vukmanovic
This week we focused bug fixes, final asset implementation and recording and editing our game trailer. We had minor bug fixes the week we needed to fix to fix for our final build of the game. We adjus...
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Dev Log #11 (July 25th-July 31st)
July 31, 2024
by
anoelq
For this week’s sprint, we worked on further polishing our game and updating our graphics. Last week, our game was in a very solid state– our game was fully playable mechanics wise, though we had...
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Dev Log #10 (July 18th-July 24th)
July 24, 2024
by
anoelq
This week for our sprint our team worked a lot on bug fixing and making changes to our game based off of playtest feedback. Last week, we collected a lot of feedback thanks to the playtests conducted...
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Dev Log #9 (July 11th-July 17th)
July 17, 2024
by
anoelq
For this week’s sprint, our team focused on polishing our main gameplay while preparing other core elements of our game, such as the UI systems and tutorial. As we had finally solidified our main ga...
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Dev Log #8 (July 4th-July 10th)
July 10, 2024
by
anoelq
For our sprint this week, our team focused on finalizing the mechanics of our game and worked to improve our user experience based off of the feedback we got during our playtest on Wednesday. A lot of...
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Dev Log #7 (June 27th-July 3rd)
July 03, 2024
by
anoelq
For this sprint, our team focused on polish for our Alpha build. Last week, we conducted playtests from which we got valuable feedback. While there were a lot of bugs that we encountered (which we pro...
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Dev Log #6 (June 20th-26th)
June 28, 2024
by
anoelq
Thanks to feedback from our sessions with Katharik and Elias, we had decided to refactor parts of our game. Two important parts we discussed were an update to the Tool HUD, as we received the feedback...
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Dev Log #5 (June 13th-19th)
June 28, 2024
by
anoelq
For this week's build, we aimed to implement our second tool, the Knitting Needle. It was an important focus of our sprint, as it was intended to be part of the main gameplay loop. The way the Knittin...
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Dev Log #4 (June 6th-12th)
June 12, 2024
by
anoelq
(Above: Work in Progress of build mechanics) My Grandma’s A Hitman has gone through some major design changes in the past week. Based on last week’s presentations, we’ve taken a lot of the criti...
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Dev Log #3 (May 30th-June 5th)
June 05, 2024
by
anoelq
This week, our team focused on creating the Tech Demo and GDD for our game. For the Tech Demo, our group focused on the Granny Tool minigames. Minigames were a recent development for the design of our...
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Dev Log #2 (May 22- 29)
May 30, 2024
by
Luka_Vukmanovic
In the week we focused on preparing the build for the proof of concept. Earlier in the week we focused on generating ideas for different tools and items the grandma could use in the environment as wel...
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Dev Log #1 (May 18 -22)
May 22, 2024
by
Luka_Vukmanovic
This week our first development in the project was creating the build for Game Jam #2. With this build we wanted to focus on of the core features of our hitman game stealth, which is processes of the...
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